Googlegrama: Ozono (Googlegram: Ozone), 2006

Joan Fontcuberta has incorporated play as a determining factor in developing his projects and in their resulting relationship with the public. One must know how to play to approach many of his (...)

 

Aire, Sonido, Poder (Air, Sound, Power), 2008

Social Control Technologies with Sound “Let sounds be themselves”, wrote John Cage, deservedly the most quoted artist. Anthropologist Jacques Maquet claims that “there is a universal aesthetic (...)

 

POEtic-Cubes, 2007/08

I am in the dark space, and silence. In the background I can see a luminous mass of intense colours. It is the mother cell. I head towards her and then the process of cellular self-replication (...)

 

Tvlata, 2007

The project began based on workshops organized and produced by the Spanish International Cooperation Agency for Development (www.aecid.es), carried out with the Grupo Cultural Bagunçaço (...)

 

Modulador de Luz 3.0 (Light Modulator 3.0), 2006/08

A uniquely human characteristic is that all the functional apparatuses of a human can never be sated; they are always eager for new impressions after each new perception. This explains the (...)

 

Mur.muros / Distopía #2, 2007/08

The various networks we inhabit are interconnected with each other in an incessant dynamic process of mutual influence and interaction. The different scales of these networks and processes we (...)

 

Reina (Queen), 2007

Visitors see before them an almost completely closed room. Entrance is forbidden given that its only access is a small 20cm opening. Located in this present but inaccessible space is The Control (...)

 

Terre di Nessuno: Arenas Movedizas (No man’s land: Quicksand), 2002/08

Truth is the least certain of things. It has reached the point where it is nothing but an empty aspiration, lacking content. Instead, we talk about whether something seems plausible: about news (...)

 

WikiPlaza / Plaza de las Libertades, Sevilla, 2006

WikiPlaza / Plaza de las Libertades Sevilla explores the translation of practices and tools used by digital communities to the construction of a hybrid public space, a citizens’ cyborg territory. (...)

 

NostalG2 \\ L’AGE D’OR NFO.EXE, 2003/08

To Brute Force and Prefect Fatal Error. Perhaps savage times are over, and now we live in an era when excesses are condoned, and although it might seem a mere illusion in the days of permanent (...)

 

Tecura 4.0, 2005/08

Development today in the neurosciences gives special importance to the role of the organic, to its materiality, as the basis of all knowledge. The Cartesian dualism that formerly classified (...)

 

X-Devian. The New Technologies To The People System, 2003

X-Devian and the Reprogramming of Free Software Culture. Although the use of free and open source software is becoming more widespread among non-specialist users all over the world, its (...)

 

Protomembrana, 2006

Protomembrana is presented as a theoretical and practical lesson on systemwriting; that is, on "playwriting" for computer systems. Using words, music, and graphic animation as a multimedia whole (...)

 

Googlegrama: Prestige (GoogleGram: Prestige), 2007

Ozono and Prestige are part of a wider series called Googlegrams. Technically, a Googlegram is the result of the collision of two apparently different worlds: the Google search engine and the (...)

 

Secuencias 24 (Sequences 24), 2008

The patterns that unfold from genetic activity are continuously changing, responding to the circumstances in which each organism is immersed. Such patterns respond to the nonlinear dynamics of (...)

 

José, un robot autista (José, an autistic robot), 2007

The simple fact that the word “robot” comes from the word for “servant” in Czech demonstrates that the notion that robots were created to serve us is deeply embedded in the popular psyche. They bring (...)

 

La intención (The intention), 2008

Marta de Gonzalo and Publio Pérez have developed an artistic discourse linking their production to educational practices; that is, they have established as a premise that the artistic function is, (...)

 

Social Sythesizer_Prototype, 2008

Social Synthesizer_Prototype is the premiere of the emerging audiovisual synthesis technique called Social Synthesis in which a community of users can submit abstract data into a database which (...)

 

The role of information networks in the evolution of social complexity

1. The evolution of societies toward complexity One of the themes most discussed in the social sciences pertains to the sources and evolution of social complexity. Here, we will explore how (...)

 

Networks, the vital principle

The genetic code of this article: sequence in time: red, black, blue, green (red and blue, text by Rasskin-Gutman) (black and green, text by Ángela D. Buscalioni). The sequence in space, as it (...)

 

Emerging Territories and Reticular Production

The war of dreams Let’s squat the air and drown the Geneva summits into Wifi-clouds! Let’s civilize the sky and occupy the satellites for community media! Let’s flood the fiber networks with (...)

 

Canal*ACCESSIBLE, 2006
GENEVE* accessible, 2008

www.zexe.net is a project focused since 2003 on the creation of digital communities through the use of mobile phones with built-in cameras. The immediate dissemination via Internet of audiovisual (...)

 

Crédulos (Credulous), 2002

One can establish an interactive relationship with a work, but none can be more meaningful than that which emerges from self-awareness, that which signifies an actual change in self-perception. (...)

 

The Universal Digital Network

Its extraordinarily advanced approach and content, as well as the structure of his account—a sort of electronic “Hopscotch/Rayuela”—may make “Más allá de Internet: la Red Universal Digital” (Beyond the (...)

 

Sin Título (ciencia ficción)[No Title (science fiction)], 2001
Sin Título (ciencia ficción)[No Title (science fiction)], 2001

In the same space, we find two installations that deal with the hybrid, connective nature of new bodies. Suspended above visitors, there are five visions of the prosthetic body that (...)

 

Vacuum Virtual Machine, 2008

Different and changing shapes flow on a screen. What apparently seem like simple random, strictly plastic, configurations are actually 3D graphics displaying data observable by the visitors (...)

 

Luci. Sin nombre y sin memoria (Luci. With no name and no memory), 2008

Nature, regardless of the organization or the type of material one considers, is full of oscillators. Everything can be seen as oscillating systems: from energy emissions in the form of (...)

 

Todas las historias (All the stories), 2001/08

An online work in progress with a participative narrative, Todas las historias is basically an archive of short narrations on Internet. An open process consisting of a library of micro life (...)

 

Otras Geologías 9 (Other Geologies 9), 2005

A large-scale photograph covering the whole wall shows a tangle of elements that could well be seen as a metaphor of communication society and of its most conspicuous offspring: the network (...)

 

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