X-Devian. The New Technologies To The People System, 2003

X-Devian and the Reprogramming of Free Software Culture. Although the use of free and open source software is becoming more widespread among non-specialist users all over the world, its (...)

 

Reflecting JCC Brain Research II, 2007

What is the difference between a normal and an abnormal mind? A balanced mix of rational thought and emotion guides our social behaviour, but what happens when the emotions prevail over good (...)

 

NostalG2 \\ L’AGE D’OR NFO.EXE, 2003/08

To Brute Force and Prefect Fatal Error. Perhaps savage times are over, and now we live in an era when excesses are condoned, and although it might seem a mere illusion in the days of permanent (...)

 

Vacuum Virtual Machine, 2008

Different and changing shapes flow on a screen. What apparently seem like simple random, strictly plastic, configurations are actually 3D graphics displaying data observable by the visitors (...)

 

Protomembrana, 2006

Protomembrana is presented as a theoretical and practical lesson on systemwriting; that is, on "playwriting" for computer systems. Using words, music, and graphic animation as a multimedia whole (...)

 

Tangle, 2008

A tangle of cables scattered in the exhibition space and ends up covering with the walls and ceilings with unsettling images. The artist uses these incredible and delicate structures as a (...)

 

SEACEXLABoralFundación TelefónicaZKMInstitut Ramon LlullMediaLabMadridINBAsociación BanqueteUnesco
web in progress